Return : Index of external solver specified at the provided name.ĭef FBGetCharacterExternalSolverName(pIndex): Return : Number of external character solver available.ĭef FBGetCharacterExternalSolverIndex(pName): PModelsOnly : Is the search on models or all types of objects PIncludeNamespace : Does the search use the complete name (with namespace) This pattern can contain any amount of *. PNamePattern : Indicate the name pattern to search. This function will query the system for objects fulfilling a particular name pattern
#CUSTOM RENDERER MOTIONBUILDER 2014 FULL#
Return : A handle onto the object with Full name matching pObjectFullName, returns NULL if no object was found by the search.ĭef FBFindObjectsByName(pNamePattern,pList,pIncludeNamespace,pModelsOnly): Specify it with schema like "GroupName::NameSpaceName:ObjectName",or "GroupName::ObjectName" if no NameSpaceName. PObjectFullName : Full Name of object to search for. Label name is 'NameSpaceName:ObjectName'. Full name is 'GroupName::NameSpaceName:ObjectName'. This function will query the system for an object with its FullName matching. In pyfbsdk return tuple ĭef FBFindObjectByFullName(pObjectFullName): Return : A handle onto the model with unique color id matching, returns NULL if no model was found by the search. PSubItemIndex : Pass out SubImtem index value if not null. PColor : Color channel values are in range of with precision 1.0/255 see FBModel::SetAdditionalUniqueColorIDCount(). Return : A handle onto the model with Label name matching, returns NULL if no model was found by the search.ĭef FBFindModelByUniqueColorId(pColor,pSubItemIndex):įind a model in the scene by its unique color id.Ī model could have a single unique ColorID, but SDK plugin user could request additional ColorID per model to support multi sub items picking. Specify it with schema like "NameSpaceName:ObjectName",or "ObjectName" if no NameSpaceName.
![custom renderer motionbuilder 2014 custom renderer motionbuilder 2014](https://download.autodesk.com/global/docs/motionbuilder2014/en_us/images/GUID-649DA5A9-37A1-4C99-9BAE-390071EF25EC-low.png)
![custom renderer motionbuilder 2014 custom renderer motionbuilder 2014](https://mocappys.com/wp-content/uploads/2014/10/CharacterSettings_PlotCharacter_ToSkeleton.jpg)
PModelLabelName : LabelName of model to search for. also known as 'PrefixName::ObjectName' Full name is 'GroupName::NameSpaceName:ObjectName'. Searches the scene for a model, based on the model's label name. Return : the count of objects found and deleted.Ĭalculate the dot product of two vectors.Ĭall end change to all models (should be first open).ĭef FBFindModelByLabelName(pModelLabelName):įind a model in the scene by its label name. PGroupName : if not NULL, indicate the object group name (type). PNameSpace : if not NULL, the objects must be inside the given namespace. if is NULL or Empty string, * will be used for match all. PNamePattern : if not NULL, indicate the name pattern to search. Wrap multiple calls to FBDeleteObjectsByName() inside pair of FBMergeTransactionBegin() / FBMergeTransactionEnd() could improve application's performance. specify a namespace preferred, delete all objects with the group name without specified a namespace specified may lead to inconsistent in scene. This function will query the system for objects fulfilling a particular name pattern and delete them. Nth : Set the occurence of the object to remove.ĭef FBDeleteObjectsByName(pNamePattern,pNameSpace,pGroupName): P3 : Data to pass to object creator function. PName : Set the name of the Object to create. Useful for selection of many models that can trigger many related callbacks)ĭef FBCreateObject(pGroupName,pEntryName,pName,p3,nth): “C:\Program Files\Autodesk\MotionBuilder 2014\bin\config\Python\pyfbsdk_gen_doc.py”Īdd two vectors together (pResult = pV1 + pV2)ĭef FBAudioFmt_AppendFormat(pFormat,pChannels,pBits,pRate):ĭef FBAudioFmt_AppendFormat(pFormat,pSrcFormat):ĭef FBAudioFmt_RemoveFormat(pFormat,pChannels,pBits,pRate):ĭef FBAudioFmt_RemoveFormat(pFormat,pSrcFormat):ĭef FBAudioFmt_TestFormat(pSrcFormat,pChannels,pBits,pRate):Ĭall begin change to all models (need to be closed).
#CUSTOM RENDERER MOTIONBUILDER 2014 CODE#
Please copy the code into a file and place it in about this location:
![custom renderer motionbuilder 2014 custom renderer motionbuilder 2014](https://www.iamag.co/wp-content/uploads/2013/03/MotionBuilder-2014-video-tour-368x207.jpg)
py/.txt file - so I just pasted the whole thing below At least this way no one will have trouble with access through their company networks and what not. Autodesk were kind enough to provide it and to let me re-distrubute it It provides contextual help in MotionBuilders Python editor and allows for pyfbsdk code introspection/completion with external IDE’s - like Wing or my personal favorite P圜harm. Pyfbsdk_gen_doc.py is missing from MotionBuilders 2014 instalation.